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Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000.
One of this year's breakout indie hits has been Dave The Diver. Developed by MINTROCKET, The game challenges players to collect fish to supply a sushi restaurant, which involves collecting resources, crafting new items, fighting giant underwater creatures, perform quests for people and managing a restaurant. It's certainly different.
This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. TL;DR: We’ve been making indie games for a living for 30 years. After all, while indie developers like to pretend we're a family, it's still a business. You are fighting them for press coverage.
From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. This way, the game never stays in one specific gear for too long.
It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) There was so much indie game competition, and yet they felt they could make a game to beat all the others out for huge chunks of your limited time.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Having a solid, realistic plan is everything.”
The high visual polish and stellar production values adorn a solid but predictable gameplay loop: you fight through dungeons with random rooms / enemies, collect resources, and bring them back to your hub to build up your village and its inhabitants.
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. It’s used to both fight enemies and solve puzzles. Will you ever work in a team or is it only solo for you? Another unique point is the weapon. Playtest early.
Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. They won Best Game at the Google Indie Games Festival for their debut game Persephone. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Well, players!
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. It’s up to the three heroes Vishva, Ramli, and Guru-ji to gain the trust of the villagers and unite everyone in their fight against the demons that are aiming to seize their precious heirloom, the almighty Celestial Glue.
I've been writing indie (aka shareware) games as the nearly sole source of my family's income for 30 years. During those decades, I've written a ton about the indie business, for money and on my blog. My most popular article , written wayyy back in 2013, was about the creation of the Indie Bubble. And indie games!
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.
The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes.
Please join us on our own little walk down 2023 memory lane. See you in 2024! The post So long 2023! Thank you for the great game dev stories appeared first on PreMortem Games.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time!
We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”
A Few Final Comments When a computer RPG has a very complex terrain system with lots of elevations, it becomes tempting to have every fight be complex with a spread of enemies at all sorts of different heights. I found fights in BG3 where it became really hard to target the high-up enemies. Also, casting fireball is fun. Nicely done.
As part of the early organisational crew of Indie MEGABOOTH, I was running back and forth between the Vlambeer booth & my other responsibilities – which made me oddly anonymous as a developer to entire groups of people. The exercise is unforgiving, and that makes it powerful.
Hokra is a 2v2 sports game where the teams are fighting over control of a single ball. To my knowledge, it isn't yet common for games to be commissioned in the way that works of art were commissioned by patrons throughout history. Yet that's exactly how Hokra , by Ramiro Corbetta (with audio by Nathan Tompkins), came to be.
This fight is not just about ownership; it’s about the potential for innovation and the freedom to tell new stories. As the episode draws to a close, the conversation shifts to the state of the industry, with a focus on the growing competition for licenses and IP rights.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. Its up to the three heroes Vishva, Ramli, and Guru-ji to gain the trust of the villagers and unite everyone in their fight against the demons that are aiming to seize their precious heirloom, the almighty Celestial Glue.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. This way, the game never stays in one specific gear for too long.
We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
I’ve done some indie filmmaking which I then thought was the most ridiculous amount of work any one person could ever do. I have a small group of indie dev contacts over discord, or in very rare cases I’ll post on public forums to get some insight or feedback, but that’s usually for technical issues.
This fight is not just about ownership; it’s about the potential for innovation and the freedom to tell new stories. As the episode draws to a close, the conversation shifts to the state of the industry, with a focus on the growing competition for licenses and IP rights.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Starting in January 2024, Unity will introduce what it calls a ‘Runtime Fee’. But to smaller studios, the updated fee structure is a financial threat.
That fight really stomped me." "Do So I went onto Twitch and YouTube and watched how Serious Gamerz did the hard fights. The fights were just too fast and chaotic for anything else, especially against the tough bosses. Then they went back to standard tactics and concentrating on the fight. Two problems with this.
Attendees from all corners of the continent -Nigeria to Ethiopia, Tanzania to Ghana, Benin to Rwanda, Sudan to South Africa, Senegal to Kenya, and even beyond, with the West Indies and France present- gathered to celebrate, connect, and learn from one another.
I was focused hard during this time on learning as much as I could about game design, focused on “efficiency” and elegance in design, which is what brought me to crunchy rulesets like those of designer Eurogames and the indie Rogue-likes-and-company world. Random Encounters that are Encounters (not just fights).
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. “The indie game developer scene in Slovenia is growing, but is still relatively small. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.”
Remember - as an indie developer you won’t please everyone Watch the stream from 1:11:30 to see Rick and Tim’s early (and awkward) YouTube videos :D What Are Games That Play Themselves? However, being an indie game developer is a different proposition. They’re games that require little to no input from the player.
During those hours of walking and fighting (and, in Baldur's Gate 3, searching 20000 identical crates), players will forget a ton of story. Each chapter had exactly one very memorable, hateable villain to fight. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games.
Talking to studio leaders, team leaders, directors, and indies I have come to believe that at least the topics of responsibility and regret really should be added to that list of topics. The more you fight this and try to get things right the first time, the less good your work will be. Accept the uncertainty in creative fields.
Fighting the same boss a few times is ok if the game is fun. Which means fighting the enemies toe to toe with no help. To get that feeling, you need to know how fighting works, so you HAVE to find the tutorial. Fortunately, as long as the rest of the game is good, people will only complain. The game is already huge.
is one of the most striking indie games coming out this summer. With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. Plus a chatty heroine that flogs her enemies with a sharp sword and even sharper one-liners.
The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. This in turn would give more power to quality developers that hold IPs while killing the indie scene with a flood of copycat products. Fighting against the AI revolution is not the answer.
As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. This is a really fun game.
It is an indie offering, so like most things VR, it is the indies who are blazing the trail. The latter began as an RPG, I understand, but evolved into being more of a sandbox fighting simulator. I would love to tell you how it is, but it currently has a bug that prevents it from running on my machine. The three Fs.
The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. This in turn would give more power to quality developers that hold IPs while killing the indie scene with a flood of copycat products. Fighting against the AI revolution is not the answer.
We’ve seen mid-sized and indie devs find great success on PC by operating outside platforms like Steam; Battle State games is one great example. We’ve just finished the first round of this fight, with many more to come. This is an area I’m really keen to see evolve. What is the effect on the app ecosystem as a whole?
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