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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

Components: The data attached to entities, like meshes, physics, or animations. I’ve always believed that developers shouldn’t have to fight with the tools—they should just work. Systems: These handle the logic, such as rendering, animations, or physics calculations. With the new API, everything is intuitive and consistent.

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Spotting and Dropping Bad Mechanics

Brand Game Development

As a general rule of thumb, if a mechanic breaks theme immersion, is fiddly by necessity, or doesn’t mesh with existing mechanics then save yourself the time and drop it. For example, if you’re making a fighting game with Life, Stamina, and Endurance trackers, consider simplifying that into one piece of data, such as HP.

Mechanics 130
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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. However, you always need people who act as filters in the end, because random ideas do not mesh well together. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.

Console 104
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly. Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion. stable release. Known issues.

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2024 Cherry-picks

Mircosoft Game Dev

The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. You can find the takeover recordings on our YouTube. Windowkill Another twist on gaming directly on a desktop came in the form of the action roguelike Windowkill. The feature freeze for 3.6

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Street Fighter 6 Low Fps: How to Boost Performance

Game Errors

Set Fighting Ground Background Object Density to Standard. Switch Mesh Quality to Normal. Go to Settings > Options > Graphics > Basic Graphics Settings. Now, make the following settings: Turn VSync off. Switch Display Mode to Windowed. Set Maximum Frame Rate to 60. Turn Motion Blur off. Turn Ambient Occlusion on.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

version after its release, which may affect your project: Rendering issues for both GLES2 and GLES3 with 3D meshes using blend shapes and octahedral compression ( GH-58789 ). The illustration picture is from Fishards , a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio. Known incompatibilities.

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