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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

After all, it harkens back heavily to the very 1990s film Jurassic Park and the Michael Crichton novel that preceded it. The resemblance even toes the line of plagiarism (though I personally see the game as more of a loving tribute). From its success, we can all learn how to create games with enticing themes.

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How the Challenges of Game Design Teach Kids Perseverance and Resilience

Real Programming

Gamification RP4K places video games at the centre of what we do in a couple of ways. We don’t only teach video games, but we also harness the same dynamics that make video games so engaging and addictive to help kids learn. It’s an exciting time to be creating video games for artistic, creative people.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

But initially, Techotopia was a completely different game. The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.”

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. She explains, “In civil engineering, I learned about architecture and how to design buildings. This knowledge helps me create architectural designs in games.

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Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

To blend the ideas of a game and movie into one coherent product, Rosa approached some acquaintances working in the film industry in Brazil. From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa.

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

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