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Godot Parkour Character Controller

Game From Scratch

GameFromScratch.com Godot Parkour Character Controller If you are a fan of games like Mirror’s Edge or Titansfall and want to recreate that Parkour like experience using the Godot game engine, the NOSHOT First Person Controller may be perfect for you. Created using C# in Godot 4.3

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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

Human Diaspora is a First-Person Shooter where the player must conquer the colony planet to save humanity. Do you have prior experience with other game engines? I found Godot when I looked up for a FOSS alternative for Unity/Unreal and first used it in October 2019. Now I use Godot as my only Game Engine tool.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

In this blog, we will provide you with insights into various aspects of the Unreal Engine, including what sets the latest version, Unreal Engine 5, apart from its predecessor, Unreal Engine 4. What is the Unreal Engine? The Unreal Engine is a 3D game engine that was first developed by Epic Games in 1998.

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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

And many more bug fixes and usability enhancements all around the engine! branch, there's a lot of surface covered in a game engine and some bug fixes might have an impact on your projects if you somehow used a bug as a feature. Known incompatibilities. While we strive to preserve compatibility in the 3.2

Bug 52
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C64 Text Adventure Game Programming Tutorial

Retro Game Coders

Planning the Adventure Game Engine Commodore 64 BASIC Programming Series Part 1: Introduction to Commodore BASIC Part 1.5: A text adventure is really a kind of interactive database, with some logic, but to fit on a C64 it needs to be highly efficient in how it handles that data.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. While subsequent versions of Unity are incorporating more artist-friendly features, it is still, at its heart, a game engine. There’s Always Room for Improvement.