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The "live service" model is all played out | Opinion

GamesIndustry.biz

We all have a pretty intuitive understanding of the anatomy of a trend in game design. Diminishing returns kicks in hard, though, as consumers begin to tire of ideas that no longer seem fresh.

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What is the Future of FPS Design?

Game Wisdom

What is the Future of FPS Design? Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this final part of our look at the shooter genre, we’re talking about the modern state of the FPS genre and where can it go from here.… appeared first on Game Wisdom.

FPS 52
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How the FPS Genre Bounced Back

Game Wisdom

How the FPS Genre Bounced Back Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Part 4 of our look at the Shooter genre is all about how the singleplayer side came back in the 2010’s with the likes of Bulletstorm, Doom, and the early arrival of “Boomer Shooters” … The post How the FPS (..)

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. It definitely affected the vibe of the game, making it darker and more depressing, but still having hope for the future.” How do you deal with that? “

Dev 104
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Broken Roads Low FPS: How to Fix It and Boost Performance

Game Errors

Embarking on the captivating journey of Broken Roads, I found myself navigating not only the post-apocalyptic Australian landscape but also grappling with a frustrating low FPS issue. Interesting fact Intricacies of game design, like those in Broken Roads, demand robust hardware performance.

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Why do so many FPS games now have “inspect” animations for the guns? It seems like a lot of animation effort into a pretty niche feature that does not directly impact the gameplay.

Ask a Game Dev

For the second major reason, I should point out that one important principle of game design is that acknowledging the choices a player makes within the game helps make those choices feel more real to the player. It makes the world more believable to have this kind of consistent detail presented in it.

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What is the best way to integrate a Cocos Creator project into a React mobile web app?

Cocos

I made a React TypeScript web game designed for mobile, which includes pages like the main menu, select character, and the core-game page. I also created a core-game project using Cocos Creator 3 and built it as a mobile web app.

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