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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. We’ve used PUN, Chat, Quantum, and more.

Studios 129
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week.

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Only a handful of studios in Slovakia generate the lion share of game revenues

PreMortem.Games

Pixel Federation is still the biggest game studio in the country, both in employment (270 workers) and revenue. All these numbers and more interesting facts about the Slovakian games industry are taken from the annual report from the Slovak Game Developers Association (SGDA). of game releases.

Studios 80
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

While 3D dominates modern game development, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D merges the best of both worlds.

Art 52
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience.

Studios 246
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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.