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This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
What began as a casual endeavor gradually evolved into a fully-fledged studio as the game’s success solidified their path. Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and GameDesigner of his company called Elden Pixels.
Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Without much game dev experience he relied on YouTube dev vlogs to help him along. Three years later the game launched without much success.
He decided to start his own indiegame development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. for the pixel artist to use as a base. Pixel art by PieGlitched. featured]. [My Dogyeong L.
In the indiegame dev scene, the use of AI is often met with suspicion and disdain. Grandmother of ChatGPT Her vision for 1001 Nights started during a gamedesign course in 2020 at Goldsmiths , where she thought about making something based on natural language interactions, using a story everyone knows. “I
Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. Whether its a photorealistic RPG or a stylized indiegame, every visual element follows a structured journey from concept to integration.
I’m only being driven out of my shell by my need to push the Kickstarter for our next indie RPG, Geneforge 2 - Infestation. Let’s talk about games. There is a surprise hit indiegame I really like, and breaking down that kind of thing is very much in my job description, so let's talk about Vampire Survivors.
(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. Seen on the left: some WIP pixel art portraits by Blake Reynolds.) Over the course of my late 20s and much of my 30s, I sort of parted ways with RPGs.
The gaming world is filled with intriguing tales of passion, dedication, and transformation. This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. Eric’s foray into gaming began late one night in an architecture studio.
The game was feeling good and long already, so I just punted on this puzzle. You'd never do this in an adventure game today, but like pixel hunting, it was accepted. Something I added to the Humongous Entertainment adventure games was the cursor changing into a big arrow when you hit the edge of the screen and it was an exit.
The game was feeling good and long already, so I just punted on this puzzle. You’d never do this in an adventure game today, but like pixel hunting, it was accepted. The other puzzle I did in this same vane was in Indiana Jones and the Last Crusade adventure game where Indy has to have faith and just walk over a ledge.
It tricks the eye into believing that there are rooms modeled behind the windows, but ceilings, floors and walls are actually created on the fly by a special custom pixel shader. Demo: Making 3D adventure games with Godot | Paweł Fertyk ( miskatonicstudio ). Are you tired of 2D pixel art platformers? Try 3D adventure games!
Whenever I'm trying to make something that people can pick up extremely quickly, I find it makes a lot of sense to start from a game that everyone is familiar with and innovate from there. Those who follow me on Twitter might have seen me agonizing over the design of the front of the cards.
This sort of elongated production process obviously has increased project cost ramifications, which only reinforces the above mentioned design evolution - more Hybridcasual! It leveraged its hypercasual core gamedesign to center its marketing videos around, while also showcasing its more RPG elements in a light and fun way.
He is a highly successful indiegame creator who makes really good action games (Salt and Sanctuary is the best-known one.) My games, by the modern standard, look like absolute dogs. Yet, I'm going to have a full career writing indiegames. Video games have similar terms: "RPG." Metroidvania."
SPOILER WARNING: This post spoils what happens in my new game That Lonesome Valley. CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. It's mostly "safe for work" even if the actual game is not. Much of the pixel art is from the gorgeous 64x64 tileset by Yar.
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