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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

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The "live service" model is all played out | Opinion

GamesIndustry.biz

We all have a pretty intuitive understanding of the anatomy of a trend in game design. Read more

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The Role Of Animation & VFX In Video Games

Starloop Studios

Video games have come a long way since their inception. From simple pixel graphics to complex, life-like open worlds, the visuals of modern video games are unparalleled. Animation and VFX are two integral components of game design and development that contribute to [.].

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Zenless Zone Zero Shows the Limits of Mobile Action Games

Game Wisdom

Zenless Zone Zero Shows the Limits of Mobile Action Games Josh Bycer josh@game-wisdom.com Zenless Zone Zero is the latest release from miHoYo, who have had hit after hit following the mega-success of Genshin Impact.

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Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

Ideas for the game’s content were inspired mainly from movies and TV shows, while the game designs came from the games the team loves to play, like Everquest for the open world concept and The Vanishing Hitchhiker for the atmosphere. All the murder scenes are fictional”, assures Tomi.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Through initiatives like mobile game jams and interschool esports, she aims to foster girls’ interest in STEAM fields. She encourages early exposure to career possibilities like game design, game development, and shout casting and believes this early desire motivates them to persist.

Esports 138