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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 257
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Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project. Some started from a puzzle standpoint.

Studios 129
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

Puzzle 104
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer.

Indy 118
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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

The game is the debut of Swiss indie game studio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. A rubber duck!’.

Puzzle 104