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It should’ve been Donkey Kong Racing

Keith Burgun

Feels like a “rare” few know about what an incredible game Diddy Kong Racing is. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game.

Racing 111
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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Top 10 Games By Downloads Now, it’s time for a deep dive into the top 10 hypercasual games by downloads. As one might have expected, we can see several oldies on our list: Bridge Race , Going Balls , Race Master 3D – Car Racing and Car Games 3D: Car Racing.

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4 Lessons from Twilight Imperium for Aspiring Board Game Designers

Brand Game Development

These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. It has to be the benchmark by which your design, should you decide to make something as heavy as this game, is measured. No two games should be the same.

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The Deck of Many Things: Peak Game Design

The Bottom Feeder

The "evil" races are a manifestation of the occasional need to fight for our survival, on an individual or national level. But there is something about giving a lesson in a surreal way that slams a message into our brains more effectively than a thousand dry, didactic speeches ever will.

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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I Young got his podracing fix through the Star Wars Episode 1 Racing games (SWE1R). I like the design of the Star Wars racers. “But

Racing 104
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How Splitting Point caught 80% more bugs with real-time data

Game Analytics

They could check logical problems in the game design itself by using custom design events. Now that Splitting Point had the data they needed, they were able to fix bugs and game design issues with every new update. Rage Runner is a game where the player races along a speed course.

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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.