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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. How did you get the idea for Creo God Simulator?

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Former Cities: Skylines and Life is Strange leads establish new Dublin studio

Game Developer

Diego Argüello , Contributing Editor, News , GameDeveloper.com August 5, 2025 2 Min Read Image via Day Off Interactive Day Off Interactive, a new Irish studio led by former Cities: Skylines lead designer Karoliina Korppoo and Life is Strange producer Des Gayle, has broken cover. d/b/a Informa TechTarget.

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GenAI animation startup Motorica raises $5.8 million investment

Game Developer

Console Nintendo launched the Switch 2 in a tariff storm; Now comes the difficult part Nintendo launched the Switch 2 in a tariff storm; Now comes the difficult part by Phil Neuffer, Bryant Francis Jun 18, 2025 8 Min Read Mobile Development Game Design Programming Sponsored By Business News GenAI animation startup Motorica raises $5.8

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The Best Careers in Math You Never Thought About

Real Programming

Game Designer Game design is a math-intensive career. From creating realistic physics simulations to designing engaging game mechanics, math plays a crucial role in crafting immersive experiences. Opportunities in the growing gaming and entertainment industries.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. This stage involves close collaboration between game designers, art directors, and concept artists.

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National Videogame Museum to feature at World Expo 2025

GamesIndustry.biz

Taking place in Osaka, Japan from July 18 to July 24, the museums showcase – titled Videogames Transforming Lives – will feature interactive exhibits that "demonstrate the UKs global leadership in inclusive and innovative game design".

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“ I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. At first, I was planning to make a walking simulator-horror game. A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.”

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