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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D
In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general gamedesign and player experience. Similarly, you can see where the core gamedesign wanted to hit. What if vampires invaded Cape Cod (hmm, ok?
Pixel Federation is still the biggest gamestudio in the country, both in employment (270 workers) and revenue. All these numbers and more interesting facts about the Slovakian games industry are taken from the annual report from the Slovak Game Developers Association (SGDA). of game releases. and 13% respectively.
Piranha Bytes' Björn Pankratz and Jennifer Pankratz have founded Pithead Studio. Neither developer commented directly on their former employer, Embracer-owned Piranha Bytes, which is thought to have shut down at the end of June.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. She helped me apply, and from there I pursued gamedesign.” It was great!
It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project.
Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. This has been one of the most complex games for me so far, he admits. The solo developer worked six years as a doctor before drastically changing his career and going for game development. Its up to you if you work alone.
Technotopia by Yustas GameStudio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. Our team is spread across the CIS region,” Negrei shares.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”
NetEase Games has announced the creation of a new development studio in Austin, Texas. Called T-Minus Zero Entertainment, the studio will be led by industry veteran Rich Vogel, of Ultima Online and Star Wars: The Old Republic fame. Vogel had most recently been working at Certain Affinity as VP of production and online services.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Death is usually (a) game over, (b) rare, or (c) strongly penalized. This is where sports have solved a major gamedesign problem: in most sports, defeated players do not die. Yet I feel that the "basic theory" of most sports is still a pretty unexplored domain by the big sports gamestudios. (
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Large studios like Blizzard or Riot often have literal hundreds of applications for open positions, and calling everyone back would take an army of recruiters. BA in GameDesign" ticks a box that "BA in Digital Media" likely won't, though the kind of degree is only one of many keywords we're looking for.
Games are fun. Or to put it in this context, video games are meant to be fun. And a good gamedesign makes sure that it stays fun throughout the entire game. When we say […] The post 7 Essential GameDesign Principles – Every GameDesigner Should Know appeared first on Juego Studio.
Every successful video game features a few common elements- clear goals, surprise elements, a clean core loop, good graphics and sound, and so on. In short, they feature the major gamedesign elements. Gamedesigners follow a combination of certain basic elements to make it memorable.
Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, gamedesigner wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua gamedesign document was 95% complete before I started coding.
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.
In 2009, a gamedesigner at a Finnish mobile game development company showed some of their sketches and ideas to others. It inspired others and prompted them to pursue the designer’s idea. Thus, began a […] The post A Complete Guide of Mobile GameDesign appeared first on Juego Studio.
A lot goes into creating the elaborate fictional worlds of games. From conceptualizing to technicalities, gamedesign is a complex art. Whether it is Tetris Mania or Prince of Persia- they all go through the process of gamedesign. The post How to successfully execute the gamedesign process?
It says that it is "welcoming new partnerships with ambitious gamestudios in the region who could benefit from support in gamedesign, marketing, and developing their business" by pitching directly via Hitseeker, which can then also be used to "manage the full publishing process."
As the mobile gaming industry expands, staying abreast of the latest design trends is crucial for developers in creating captivating and successful games. At Starloop Studios, we’re dedicated to leveraging these trends to enhance our gaming projects and ensure the best user experience.
Interior Night's founder and creative director will hold a session titled 'Crafting Multiplayer Story-centric Experiences: What Makes Interior/Night Tick', in which she will explore the studio's approach to development, design, and narrative, drawing on the studio's experience with its debut title As Dusk Falls. Read more
Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, GameDesigner and Product Owner, this makes them pioneers of sorts.
Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and gamedesigner.
Game development is a diverse field that incorporates multiple disciplines. Two of them are game art and gamedesign. As many of us are not aware of the work behind the making of games, we […] The post What is the Difference Between Game Art and GameDesign?
About the budget for the game: “It’s hard to say because me and my partner (GameDesigner, Maciej Staczyk) have done a lot of unpaid work. When a deal with an investor fell through after only four months, he found his studio in debt. Finally the game found financing thanks to a subsidy from the European Union.
In the following years the tool evolved through optimization and machine learning into a full AI-enabled character creator platform for gamedesigners. The first two studios that have used the platform in their production are almost ready to announce their games.
. “From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by GameDesigner Roman Gushcha and Casals, who met while working in Poland.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
But how exactly does a simple sketch transform into a fully animated, game-ready asset? Lets break down the seven critical phases of the game art pipeline and explore how studios bring stunning, optimized visuals to life. Setting the Visual Blueprint Every successful game art pipeline starts with a vision.
Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie gamestudio. “We
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. I used to attend a lot of game development events and conferences, but now I’m more interested in just focusing on making games.”
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish gamedesign students.
Gamedesign software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of gamedesign is a captivating landscape brimming with possibilities.
A 3d game development company can introduce such trends in games thanks to its innovative approach to gamedesign and advanced technology. Increased Use of AI AI will continue to play a more prominent role in phone-based gaming, from gamedesign to smarter, non-playable characters.
. “I try my best to accept that I may not be the most talented or brilliant game developer in the world, but that I am capable of making something fun and beautiful.” Years ago, I became a solo developer initially because I wanted to make games, plain and simple. ” Why did you become a solo developer?
There needs to be other projects in development to pay for those people after the game launches. If the game launches well, a significant portion of the team can stay on to do post-launch content and the others can join in-progress projects at the studio or at other studios owned by the publisher.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
About the budget for the game: “It’s hard to say because me and my partner (GameDesigner, Maciej Stańczyk) have done a lot of unpaid work. When a deal with an investor fell through after only four months, he found his studio in debt. And, with the game almost finished, publisher Polyslash picked up We.
An example could be: "The project you're currently on is getting close to the first Beta test, and you've just finished implementing an important game system, the Skill Tree. During the following Playtesting session, the gamedesigner is unimpressed with the current state, mentioning missing features.
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