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Designing maps that complement game mechanics

Game Developer

Good level design must support the actual game mechanics – this affects both level design, and ultimately, player enjoyment. This article shows how we do things with our popular multiplayer mobile shooter game War Robots.

Mechanics 333
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Why do game developers love mechs?

Game Developer

Game developers weigh in on the "utter perfection" of giant mechanical robots.

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Pocketpair CEO: Palworld owes its success to automation mechanics

Game Developer

Palworld's gun-wielding 'Pals' got all the attention, but it's the automation mechanics that may have made it a big hit.

Mechanics 309
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Food for thought: taking food in games beyond mechanics and into the narrative

Game Developer

Despite that and its rich symbolic, cultural, and social meaning, food rarely features in narrative. The rare exceptions are worth a closer look.

Mechanics 330
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Why Sam Barlow says "witnessing" can be a powerful game mechanic

Game Developer

Immortality game director Sam Barlow discusses his inspirations for making games around "witnessing" key events.

Mechanics 325
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Studio Imugi is ditching 'oatmeal' narrative design with Bonaparte-A Mechanized Revolution

Game Developer

Oatmeal is out. Spicy appetizers and steampunk mechs are in.

Mechanics 283
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How Times & Galaxy turns journalism into a game mechanic

Game Developer

Copychaser Games founder Ben Gelinas discusses how reporting is so vital to Times & Galaxy and how it changes games' relationship with people and investigation.

Mechanics 272