This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Once acquired, players could use these characters in battles but also interact with them through messages and other in-game social mechanics. Many players came along to take a look, and downloads of the game spiked significantly by around 50% in the weeks following the collaboration event.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. Creatures of Ava is a project born from the desire to create a game similar to Slime Rancher.
Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. What makes it special is that it is well-liked among indie designers and large studios. Its massive Asset Store and extensive community support make gamedevelopment more streamlined and efficient.
The rise of hybridization in mobile games has resulted in gamedevelopers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. While studying Information Technology in Athens, Greece, he created a small game for his thesis. Lots of other aspects of development go very slow. I genuinely love gamedevelopment!
Josh Salley has always been a big fan of gaming, but thought that gamedevelopment was out of his reach. “I I just assumed gamedevelopment involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. This is something that Frictional Games does so well.
This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For gamestudios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game.
Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant gamedeveloper in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.
Similarly, in a gamedevelopment setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR GameDevelopment Tools There are a range of tools and frameworks that are being used for VR gamedevelopment projects.
Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. These demos serve as a way for publishers to gain a solid understanding of the game’s intended direction, presenting crucial story elements from the game’s beginning, middle, and end.
We have really worked hard on making each mission a different and fun experience that introduces a unique mechanic.” Far Out Games’ journey began as a seven-week student project in a local gamedevelopment program in Gothenburg, Sweden. Even as developers, we often find ourselves saying, ‘Just one more minute of chaos.’
Elements of Steampunk Another highlight is the airplane control mechanism. “We We wanted the entire game playable with hand tracking,” Agemans explains. “So Mixed Reality challenges Developing a mixed-reality game came with its own set of challenges. Our main focus right now is on this game. Iteration is key.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.
Looking for a Real Unreal GameDevelopment Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile gamestudios are facing an ever-uphill battle to acquire new players (UA) and retain them. If you’re a fan of the viral puzzle game Wordle , all of this should sound very familiar.
Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the gamedeveloper, publisher, and solutions provider accelerated creative gamedevelopment for popular titles like Citizen Conflict.
On his company Twitter account Next Game Level , he introduces himself with a great sense of humor. Gamedeveloper from Italy! We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
BitCake Studio , an indie gamedevelopmentstudio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
White Star Studio, a small and ambitious gamedevelopmentstudio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” Guidance is seriously important.
Still, sometimes, some games require larger amounts of instances but less complex behaviors instead. This is needed for some types of gamemechanics such as: Projectiles (bullet hell for example). Units in some types of strategy games with thousands of entitites roaming across a map. Commercial asset store.
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobile gamestudios missing out on an important opportunity here to boost engagement? Whoever racks up the highest score wins.
Many mobile games are involved with the Playing for The Planet initiative, with studios raising awareness of environmental issues by hosting events on major calendar dates such as World Environment Day (5th June). Pride, which celebrates equality and human rights, has also become a major calendar date for several mobile gamestudios.
White Star Studio, a small and ambitious gamedevelopmentstudio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” Guidance is seriously important.
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. There is no right or wrong way to create a structure in the game. Farrell and Mackenzie form the two-person indie studio Peaty Turf. From the building mechanics, all the way to the third person character movements.
While 3D dominates modern gamedevelopment, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAA developers, 2.5D merges the best of both worlds.
How do top gamestudios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, gamestudios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused.
Mika Vehkala has worked in the gamedevelopment industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No. Mika Vehkala has worked in the gamedevelopment industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No Man’s Land.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of gamedevelopment, creating assets was a fragmented, time-consuming process. Setting the Visual Blueprint Every successful game art pipeline starts with a vision.
When looking at these games one could not help but wonder “How are video racing more enjoyable and realistic at the same time?” […] The post Racing GameMechanics – A Detailed Guide appeared first on Juego Studio.
This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. Many ask if there is a future for these developers who spend years developing these games.
Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We
Thousands of new games and apps targeting casual and hyper-casual audiences are released every day, which means capturing the attention of new players is tough, but keeping them engaged for weeks and months to come is even trickier. So, what can mobile gamedevelopers do to increase the chances of their games performing well?
Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. The studio’s upcoming release, Necro Story, marks an exciting new chapter. Two people, twice as fast?
Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for gamedevelopers like us. Jordan: “We ended up going here to the East Coast, and there was a studio called Hi-Rez Studios. And we were doing they were doing GaaS (Games as a Service) games.
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s gamedevelopment pipeline. Why did you choose USD for your gamedevelopment pipeline? Of course we do.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content