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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Additionally, Godot 4.0 Screen space GI can be used to enhance the realism even more.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

With Lumen, developers can create more dynamic scenes where indirect lighting adapts on the fly, such as changing the sun angle with the time of day, turning on a flashlight or opening an exterior door.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. 3、res it contains all the resources used in this game. To begin, you can access to the scene named “scene-game-start”.

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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Overview of solution. Conclusion.

Agent 69
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The Convergence of all Entertainment

Game Dev Unchained

“ It feels great to not have to sit around waiting for hours to bake lightmaps. A game developer in the last 5 years can be best described as a unrestricted nomad. If you are an artist in the game industry then you are faced with more opportunities than ever before. Scott Knapp.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

RTXDI pushes past those limits and allows developers to elevate the visual fidelity in their games. RTX Global Illumination (RTXGI) RTXGI provides developers with a scalable solution for multi-bounce indirect lighting without light leakage, time-intensive offline lightmap baking, or expensive per-frame costs.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Anyone who is a cinematographer, game developer, artist, or those who are using Unity as a means to create complex behaviors and who have no desire to learn or continue writing code or detailing keyframes day after day. In short, the Unity Cinemachine is a game-changer. Unity was originally built for game developers.