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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

With Lumen, developers can create more dynamic scenes where indirect lighting adapts on the fly, such as changing the sun angle with the time of day, turning on a flashlight or opening an exterior door.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. 3、res it contains all the resources used in this game. For Custom Render Pipeline is too complex to be explained in a few sentences.

Code 52
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Overview of solution. Conclusion.

Agent 69
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New physically based 3D renderer.

Render 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Anyone who is a cinematographer, game developer, artist, or those who are using Unity as a means to create complex behaviors and who have no desire to learn or continue writing code or detailing keyframes day after day. In short, the Unity Cinemachine is a game-changer. Unity was originally built for game developers.

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. release, so at least a few months more, and afterwards with security fixes for games in production. renderer is finalized, we will work on stabilizing the new features and release 3.1-stable. Fixed issues. As soon as the OpenGL ES 2.0

Beta 52