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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.

Studios 129
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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Once acquired, players could use these characters in battles but also interact with them through messages and other in-game social mechanics. Many players came along to take a look, and downloads of the game spiked significantly by around 50% in the weeks following the collaboration event.

Animation 130
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‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. Creatures of Ava is a project born from the desire to create a game similar to Slime Rancher.

Studios 177
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. What makes it special is that it is well-liked among indie designers and large studios. Its massive Asset Store and extensive community support make game development more streamlined and efficient.

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[Event Spotlight] How Mobile Game Developers Are Driving Player Engagement With Race Events

Game Refinery

The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.

Racing 219
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Solo dev Jason Priskomatis on his horror debut Friday Night: “Keep pushing your comfort zone”

PreMortem.Games

Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. While studying Information Technology in Athens, Greece, he created a small game for his thesis. Lots of other aspects of development go very slow. I genuinely love game development!

Horror 104
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. This is something that Frictional Games does so well.

Balance 195