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Progress, Not Perfection: How I Work on My Game Engine Daily

Harold Serrano

Because every day, I wake up with the same mindset: Make the engine a little better than it was yesterday. That’s the game. And I believe that with enough time and consistency, this engine will become something truly special. There are still plenty of issues left to solve — and I’m okay with that.

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How a Sonic Unleashed preservation project hopes to protect obscure ports

Game Developer

Design Mike Bithells journey from Auteur to Studio Boss - Game Developer Podcast Ep. 49 Mike Bithells journey from Auteur to Studio Boss - Game Developer Podcast Ep. "Recompile" developers got deep into the game's code for a PC port, preserving the game. Four cartoon kids play on a desert island.

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Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

The cover illustration is from Rift Riff , a tower defense game whose layered combat isn’t compromised by its variety of forgiving mechanics! You can buy the game on Steam. GH-105272 ) “Mute Game” toggle in Game view. ( macOS Speaking of embedding the game window! And more: Override editor settings per-project. (

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

The illustration picture for this article comes from Book Bound , a cozy bookshop simulator game by Bit66 Games, which was recently released on Steam. You can follow the developer on Bluesky , and wishlist their other upcoming game Bots & Mods. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

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Revolutionizing games with small language model AI companions

AWS Games

In-game generative AI is enabling new player experiences. However, implementing AI-driven features in games can be challenging due to latency and device computing power. This approach enables powerful AI-driven features without compromising core game performance. percent, Project CARS 2 – 20 percent, Civilization VI – 38.7

AI
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality. Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).