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Virtuos opens new studio in Poland

GamesIndustry.biz

The Warsaw team will focus on creating graphics rendering and optimisation technology for use in video games development, complementing the Lyon studio's work on proprietary game engine development and Montpellier's R&D capabilities. Read more

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Such VR tools breathe life into the video game mechanics , allowing players to interact with the characters and environment of the game very well. Blender Blender is an open-source 3D computer graphics software tool. Get 20-min free consultation on how Unreal can change your game idea.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Preview 2, and may not be compatible in the full release of Unreal Engine 5.0.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. Since that announcement, 28 top games and applications now use DLSS 3 to deliver realistic graphics with incredible performance, including A Plague Tale Requiem, Portal with RTX, and Cyberpunk 2077.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. While 3D dominates modern game development, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. NvRTX 4.26.1

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In this age of remasters, something I appreciate with The Master Chief Collection is how you can switch between old and new graphics instantaneously. Can you explain how this mechanic works? Big thanks!

Ask a Game Dev

Halo Anniversary (2011) was the first appearance of the classic graphics toggle feature. From what I’ve been told, the way it works is that modern hardware is capable of doing much more than simply running the old game engine with upscaled visuals, so Saber Interactive built a “secondary engine” to work in tandem with the original.