Remove Game Engine Remove Mesh Remove Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

introduces the ability to bind custom physics engines at runtime (without recompiling Godot) via GDExtension, so it’s perfectly possible for the community to integrate other engines such as PhysX, Jolt, or Box2D if need to be. Mesh streaming : Models are loaded as low detail (few vertices). Visual scripting.

AAA 145
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Godot Visual Scripting Tutorial For Absolute Beginners

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… Godot Visual Scripting Tutorial For Beginners. In this tutorial we’ll learn how to use Godot’s visual scripting tools to create video games from scratch. . How to Use Godot’s Visual Scripting Tools. Introduction to Godot’s Visual Scripting Tools.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 102
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Core: Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script ( GH-71142 ). Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ).

Beta 104
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Fix Tab key usage in the inspector ( GH-71271 ). Add expand modes to TextureRect ( GH-58517 ). New NavigationServer performance monitor ( GH-70731 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). XR: WebXR is now fully working in Godot 4! ( GH-68870 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 79