Remove Game Engine Remove Render Remove Scripting
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

GDScript: Highlight warning lines in Script editor ( GH-102469 ). Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Changelog 121 contributors submitted 403 fixes for this release.

Dev 75
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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). if something that worked fine in previous 4.x

Render 86
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Core: Fix is_valid_float , Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation ( GH-102396 ). Export: Disable Metal and Vulkan renderers in simulator builds. GUI: Prevent tooltip from showing when hovering past the end of script line ( GH-100913 ).

Beta 76
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix 2D quad primitive missing lighting data in GLES3 renderer ( GH-102908 ). if something that worked fine in previous 4.x

Shaders 73
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145