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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Overall, texture importing should feel faster and more stable than ever before.

Beta 106
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Use separate WorkThreadPool for shader compiler ( GH-103506 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ). Shaders: Fix 2D instance params crashing using outside of main() ( GH-103348 ).

Shaders 73
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead. Adding Realism & Depth A 3D model without textures is lifeless. Why it matters: Improperly mapped textures break immersion.

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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. In this case, the UV coordinate (for reading the texture).

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

Shaders 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. The answer is “it depends”.

AAA 145