Remove Games Remove Polygon Remove Render
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.

Games 78
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. One important technique to master, particularly for video games, is level of detail (LOD).

article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 95
article thumbnail

GLES2 renderer optimization - 2D batching

Mircosoft Game Dev

While Juan ( reduz ) has been busily working on Vulkan, the rest of the rendering team have not been idle. They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x Up until now, the GLES2 2D renderer has been drawing primitives (such as rectangles) on an individual basis. How it works.

Render 52
article thumbnail

Godot's new renderer, progress report #2

Mircosoft Game Dev

It's been a month since the first progress report , and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. Improve Culling: Portals (rewrite as polygon-based) and Rooms. Add Layered/Stencil rendering. Introduction.

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. The game started development with Godot 3.x, Rendering: Implement basic ASTC support ( GH-65376 ). GH-59810 ).

Beta 101