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Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.
Guerrilla Games' lead living world designer Espen Sogn explains how the team worked to make each tribe in Forbidden West feel unique, and crucially, persistent.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.
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Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).
The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.
The use of AI in game development has the potential to revolutionize the way games are designed and created. Didimo characters will be generated with the same game style and specifications. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We
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The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The traditional way to make games longer since the beginning of times is to divide them in stages. Rendering is significantly more efficient in Godot 4.0,
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
The mobile gaming industry has exploded recently. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.
Crashes on Android from repeated game entry/exit. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Fixed hot update UI freezing when handling a large number of files. Additional bug fixes: UiOpacity issues on Web and Native platforms. ScrollView frequent object creation problems.
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Board games have been wildly successful over the last decade. In a world with abundant entertainment options, including video games, it might seem strange that a throwback hobby has done so well. Much of this success comes from the physical presence provided by board game components. Need help on your board game?
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
Over the past 3 months, I've reworked and polished most of the game, fixed critical bugs, replaced some textures, improved gameplay, improved sounds, and added a lot of new content.
Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.
BA in Game Design" ticks a box that "BA in Digital Media" likely won't, though the kind of degree is only one of many keywords we're looking for. We're ultimately looking for candidates who can do the work that the job entails - cinematic designer, gameplay programmer, texture artist, associate producer, QA engineer, and so on.
At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. Seasoned gaming studios like ours love Maya for its features and flexibility. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures. I wanted to understand PBR textures well.
This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality. GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). See below for a list of the most relevant changes. GUI: Label: Fix min.
Internship recruiting season has begun for some large game publishers and developers. If you’re a student and you have an interest in game development as a career, you should absolutely look into these. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants.
Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
The cover illustration is from Stray Path , a roguelike card game where optimization is key to unraveling the mystery of this stray world. Developed by chx games, the game was just released on Steam. Editor: Fix Embedded Game window wrong first startup location and size ( GH-103105 ). in the previous 4.4 rc1 snapshot.
3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. One important technique to master, particularly for video games, is level of detail (LOD). will be required.
Hi, My game has a lot of PNGs and some fullscreen ( 1920x 1080 ) animations. GFX Memory Texture increases ). Not all of it is shown all the time. I have created atlases and SpriteSheets. I have tried both a plist from TexturePacker and a.pac from Cocos’s auto-atlas. Even before it is actually rendered.
For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
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I have 5 games out there, the first 3 do not have the issue and the last 2 do have it. They all use the same version of cocos (3.17) and the same game engine that we put on top of cocos. However, the last 2 games had some major modifications/new features etc in the game engine.
We’ll start by giving them both the Texture, “Textures->UI->BlueAttackPanel.png” Next under “Region Rect” set w:50px and h:116px. Be sure that you add “await” on the call in the Exit() function, or it could cause the game to freeze when entering the new state.
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmina Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.
99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. The game utilizes a complex water system that slowly fills up the hallways and cabins on the ship. It’s a horror game set on a sinking ship around the early 1900’s. Willie and Frans have high hopes for the game. “We
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GameFromScratch.com Learn To Create Game Art in Blender with GameDevTV Bundle There is a new Humble Bundle of interest to game developers, the Learn to Create Game Art with Blender bundle is a collection of Blender courses and assets from GameDevTV.
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
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If you had the option to rewrite your game engine from scratch, what would you do differently? Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. I can't export 3D models from newer versions of Blender into my game engine. Let's go one by one so you know what I mean.
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked.
Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the tenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
It is used to create game ready Skybox textures from text prompts. GameFromScratch.com Skybox AI from Blockade Labs Skybox AI is a free to use tool, powered by a modified Stable Diffusion, from Blockade Labs.
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