Major Alvega, Textures - Dev log 20.
Indie DB
JUNE 11, 2024
Today we bring you some work we did on textures for our game Major Alvega.
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Indie DB
JUNE 11, 2024
Today we bring you some work we did on textures for our game Major Alvega.
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I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
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Crashes on Android from repeated game entry/exit. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Fixed hot update UI freezing when handling a large number of files. Additional bug fixes: UiOpacity issues on Web and Native platforms. ScrollView frequent object creation problems.
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FEBRUARY 12, 2025
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
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BA in Game Design" ticks a box that "BA in Digital Media" likely won't, though the kind of degree is only one of many keywords we're looking for. We're ultimately looking for candidates who can do the work that the job entails - cinematic designer, gameplay programmer, texture artist, associate producer, QA engineer, and so on.
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Radiator Blog
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The theming felt very fresh for Quake at the time, taking notes (and maybe a few textures) from Unreal. Why are these textures like this?! The texture theme is also a bit of an in-joke within the mapping community. There was gossip about whether McGee was being inflexible, or whether these Aztec textures really were so bad.
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Radiator Blog
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The two big changes I made were the texturing and the monster placement / player flow. One of my big motivations was to use Makkon's updated textures. In addition to color, Barragán's brutalism offers another lesson for video game levels: sometimes you must have the courage to let a wall be a wall. How can you go back?
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Cocos
DECEMBER 29, 2024
I have around 140 anim files of around 12kb each, 10 prefabs of around 1.15mb in total, 7 audio of 1.66mb in total, fonts of 154kb in total and texture of 16mb in total in my cocos game which is preloading from a package on 4G network, and it takes around 5-10 min to load over browser.
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Cocos
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Hi, My game has a lot of PNGs and some fullscreen ( 1920x 1080 ) animations. GFX Memory Texture increases ). Not all of it is shown all the time. I have created atlases and SpriteSheets. I have tried both a plist from TexturePacker and a.pac from Cocos’s auto-atlas. Even before it is actually rendered.
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Cocos
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I have 5 games out there, the first 3 do not have the issue and the last 2 do have it. They all use the same version of cocos (3.17) and the same game engine that we put on top of cocos. However, the last 2 games had some major modifications/new features etc in the game engine.
The Liquid Fire
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We’ll start by giving them both the Texture, “Textures->UI->BlueAttackPanel.png” Next under “Region Rect” set w:50px and h:116px. Be sure that you add “await” on the call in the Exit() function, or it could cause the game to freeze when entering the new state.
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That’s the power of a mood board—a curated collection of images, colors, and textures that encapsulate the essence of a project. This could be for video games, creative projects, home decor ideas, or fashion styles. Step back and evaluate if the collection of images/textures achieve the desired theme and mood.
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FEBRUARY 20, 2024
Clothing in video games is nothing like clothing in reality. Video games don't have those kind of constraints - most of the time, clothing is either a texture painted onto a 3D model or it's a completely separate model with a separate set of textures that is swapped with the old parts of the body.
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