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Major Alvega, Textures - Dev log 20.

Indie DB

Today we bring you some work we did on textures for our game Major Alvega.

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Adding narrative texture to the people and places of Horizon Forbidden West

Game Developer

Guerrilla Games' lead living world designer Espen Sogn explains how the team worked to make each tribe in Forbidden West feel unique, and crucially, persistent.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii).

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

The cover illustration is from WEBFISHING , a multiplayer online casual fishing game where you relax, hang out, make friends, and catch fish! You can buy the game on Steam , and follow the development on Twitter. Game window embedding was implemented to support our recent interactive in-game editing feature.

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The use of AI in game development has the potential to revolutionize the way games are designed and created. Didimo characters will be generated with the same game style and specifications. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

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