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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Although it mostly employs C++, it also provides a visual scripting language called Blueprints that lets programmers construct intricate mechanics without knowing how to code. High-end games with dynamic effects and photorealistic graphics are best developed with it. Merits: Industry-leading graphics for immersive gaming experiences.

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Why Adventure Games Suck

Grumpy Gamer

What makes most games tough to play is that the puzzles are arbitrary and unconnected. It's an advanced puzzle, I was told. It is bad design to put puzzles and situations into a game that require a player to die in order to learn what not to do next time. Backwards Puzzles. Puzzles should advance the story.

Puzzle 162
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This gave the studio a bit of an outsider perspective.

Art 138
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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

Puzzle 52
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Why Adventure Games Suck

Grumpy Gamer

What makes most games tough to play is that the puzzles are arbitrary and unconnected. It’s an advanced puzzle, I was told. It is bad design to put puzzles and situations into a game that require a player to die in order to learn what not to do next time. I disagree. What is the reasoning? There is none.

Puzzle 130
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Button City by Subliminal Gaming wins the 2024 Diverse Voices, New Stories Challenge

PreMortem.Games

Through innovative mechanics, they provide a unique perspective on dementia. Best in Impact – Songs of Travel Developed by: Causa Creations (Austria) An animated graphic novel exploring the unique stories of five migrants seeking new beginnings in Europe. Download the game here. Download the game here.

Puzzle 104