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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

Puzzle 138
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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. By applying everything they had learned by designing puzzles for escape rooms, Reynolds and Harvey managed to design an ambitious 12-episode first season. Step 1: Wonder.

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Why Adventure Games Suck

Grumpy Gamer

What makes most games tough to play is that the puzzles are arbitrary and unconnected. It's an advanced puzzle, I was told. It is bad design to put puzzles and situations into a game that require a player to die in order to learn what not to do next time. Backwards Puzzles. Puzzles should advance the story.

Puzzle 162
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Why Adventure Games Suck

Grumpy Gamer

What makes most games tough to play is that the puzzles are arbitrary and unconnected. It’s an advanced puzzle, I was told. It is bad design to put puzzles and situations into a game that require a player to die in order to learn what not to do next time. I disagree. What is the reasoning? There is none.

Puzzle 130
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

High-end games with dynamic effects and photorealistic graphics are best developed with it. Merits: Industry-leading graphics for immersive gaming experiences. Graphics and Visual Quality Unity It provides good graphic capabilities suitable for 2D and 3D games. The Blueprint system allows for faster prototyping.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs. While there have been numerous clones and follow up titles trying to get a piece of the ever growing puzzle RPG pie, none of them has had any meaningful success.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This gave the studio a bit of an outsider perspective.

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