Remove Graphics Remove Scripting Remove Shaders
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
article thumbnail

Major update for Visual Shaders in Godot 3.2 (part 2)

Mircosoft Game Dev

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Since the previous update, I've (Chaosus) spent much time and effort adding a lot of new things to enhance the overall experience developing shaders. Shader changes. Visual Shader changes.

Shaders 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay.

Games 52
article thumbnail

Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

Beta 108
article thumbnail

GLES2 and GDNative, progress report #5

Mircosoft Game Dev

A skeleton in computer graphics is usually a tree-structure of bones, where each bone is either a root bone without a parent, or it has a parent. The actual deformation usually happens in the vertex shader , where the bone transforms get looked up from a texture. (In added TIME uniform to all "scriptable" shaders.

Shaders 52
article thumbnail

Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, To be clear, this refers to the VisualScript scripting language, and not to visual shaders. Visual shaders are working well and appreciated by many users, so they're not going anywhere. was around was visual scripting. Retrospective.

article thumbnail

GLES2 and GDNative, progress report #3

Mircosoft Game Dev

implement spatial shaders. The main bug that was keeping me busy for weeks was related to a shader bind that was not descriptive enough when blitting a viewport to the screen. When calling methods of a base class some indirection through an owner of the script had to be made. Rust binding guidance. 3D viewport drawing.

Mesh 52