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Fine-tuned tales: How gaming music tells stories

Game Developer

Music has the remarkable capacity to share with graphics and writing the task of telling a story in video games. So how can developers go about it?

Writing 288
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The History of the Commodore 64 in Twelve Objects #5: Zzap!64 and other Magazines

Jesper Juul

On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #5: Zzap!64 All made their way into the magazine over the years.) 64’er was far more technical than Zzap!64

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Is Gameplay Programmer some form of specialization? I always see people who work as gameplay programmer have some secondary skill, like tools, graphics, etc. In order to create a game you need these guys, but when it comes to layoffs, are they considered high-priority?

Ask a Game Dev

This primarily means writing code to make the systems and rules that the designers come up with work. Yes, Gameplay Programmer is a specialization. Gameplay Programmers are the engineers who work directly with designers to make the designs actually work in game.

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The History of the Commodore 64 in Twelve Objects #1: The Commodore 64 itself

Jesper Juul

On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodor 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #1: The Commodore 64 itself , known affectionately as the breadbox for its shape. The most popular computer, yet often forgotten.

Writing 59
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Cocos Creator 3.8 Post-Effects Shader Writing (1/2) Basics

Cocos

There’s FSR, ColorGrading, and Bloom for enhanced graphics. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s also HBAO for enhanced 3D spatiality. and TAA and FXAA for anti-aliasing.

Writing 98
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Something Wicked reportedly hit with layoffs

GamesIndustry.biz

Graphics programmer Andrew Woloszyn also posted to LinkedIn writing that he had been "caught up in the layoffs at Something Wicked," while lead narrative designer Jessica Sliwinski shared that she is currently looking for work.

Writing 127
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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

Writing Too Much Fun has been an incredible journey with twists and turns. First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming.

Demo 98