HorrorCore: Maze and Pools of Horror
Indie DB
FEBRUARY 28, 2025
HorrorCore: Maze and Pools of Horror is now officially available on Steam! If you love psychological horror, atmospheric puzzles, and claustrophobic mazes, this game is for you.
Indie DB
FEBRUARY 28, 2025
HorrorCore: Maze and Pools of Horror is now officially available on Steam! If you love psychological horror, atmospheric puzzles, and claustrophobic mazes, this game is for you.
Mircosoft Game Dev
MARCH 28, 2025
Our fifth place entry is a puzzle game where you need to manipulate a stream of particles using attractors. Solve puzzles while casting magic spells to find your way out. Our third place is a horror karaoke game. Top 5 Lets take a closer look at the top 5 entries! Syneed Syneed by Hiina ranked 5th with 13 ratings (Score: 3.705).
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PreMortem.Games
OCTOBER 30, 2024
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.
Indie DB
JULY 17, 2024
Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party here. Navigate the eerie corridors, unearth what happend, and be careful and cautious as Bobo is about.
Played with Fire
OCTOBER 28, 2021
Designing and weaving The Cosmic Horror into Stargaze. Specul-8’s design was so unique due to spicing up our philosophical fairytale with a fair share of horror influences. The main idea was to have a dark and alien planet that encased a beast inside, which is only briefly glimpsed at until solving all the puzzles.
Indie DB
JANUARY 20, 2023
Check out our DBolical review of this modder-made survival horror indie!
PreMortem.Games
FEBRUARY 14, 2024
In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. It’s a horror game set on a sinking ship around the early 1900’s. This took us literal years to master, and we still find that planning puzzles for VR requires extra attention to detail to make it work. Sounds familiar?
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