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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. The dynamic mesh will allow the door to be animated and properly opened and closed.

Dev 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Demo: Character rigging using Skeleton2D | Matejs Balodis. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. As an indie dev, he also published Aequitas Orbis in early access, a multiplayer 2D space game using Godot 2.1.

Demo 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Rigging / Animation. Klaus also created a custom facial rig to allow the character to properly emote during gameplay.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Although we liked the idea of the original lamp posts, they didn't quite mesh well with the remote and run-down vibe of the Dalamase.

Dev 52