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Indie Interview With MI Pixel

Game Wisdom

Indie Interview With MI Pixel Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Michael “MI Pixel” to talk about making his first game, Defend from Candyland before talking about some of the lessons learned about marketing and indie dev.

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Bespoke Pixel launches with $25M investment and Ubisoft veteran at the helm

Game Developer

The indie studio is based in Barcelona and led by former Ubisoft Massive boss David Polfeldt.

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The Wreck 's Florent Maurin muses on the point of indie development

Game Developer

"Making games is freaking hard," said The Pixel Hunt's Florent Maurin. You’re heroes and you deserve to feel good about yourselves and your work."

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. Painterly Pixel Art Myllys started his career in 2007 doing pixel art and he really wanted to go back to explore if he could bring something new to the style.

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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels. The moniker ‘Elden Pixels’ wasn’t arbitrarily chosen. We tried again and went for Blind Pixels, which we thought was cool.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art.

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