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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. The game is designed so that players are often separated, holding different pieces of the puzzle, and must rely on each other entirely.

Puzzle 138
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. years of development.

Puzzle 257
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UFO50, the Only Game You'll Ever Need

The Bottom Feeder

It's a truly remarkable indie title. UFO50 was developed by six indie devs over seven years. Two games that everyone was impressed by (including me) are Party House (a delightful deck-builder) and Mortol (a puzzle platformer where you advance by killing your guys). Yes, I wrote some of those mid indie games.) But 3 hours?

Games 90
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New indie label Cult Games: "Real breakouts don't come from the boardroom"

GamesIndustry.biz

Today sees the arrival of a new indie publishing label in the form of Cult Games. Cult will be responsible for publishing Galacticare – the sci-fi hospital management game by War for the Overworld dev Brightrock Games – as well as the next title from Witch Beam, the studio behind the multi-BAFTA winning puzzle game Unpacking.

Indy 122
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How digital showcases helped make A Little To The Left an indie hit

GamesIndustry.biz

The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). Back then it was more a vertical slice, with ten puzzles that were playable in the browser. Read more

Puzzle 143
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Sometimes working 10 or 12 hours a day, 6 days a week, on a project you wrote months ago. Three years later the game launched without much success.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.

Dev 104