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Epic Games is officially cool with the Internet Archive preserving early Unreal games

Game Developer

The Unreal series may have been shelved years ago, but Epic is letting its first two installments live on through the Internet Archive.

Internet 345
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Capcom's Resident Evil mobile games now require an internet connection

GamesIndustry.biz

Capcom's tentpole horror series, Resident Evil, now requires an internet connection to play on Apple devices. Capcom now says, however, that "due to changes to the startup process, an internet connection is now required when starting this app." Read more

Internet 110
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Report: NVIDIA's AI tools use loads of scraped internet video

Game Developer

A new report indicates NVIDIA extracts whatever data it can from popular websites and platforms to train its AI products. The company says its practices are legal.

AI 280
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How to check internet connection?

Cocos

I read that if it returns any type other than NONE, then it is the Internet. I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. How does it check it herself? Is it possible to subscribe to an event during a status change?

article thumbnail

How to check internet connection?

Cocos

I read that if it returns any type other than NONE, then it is the Internet. I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. How does it check it herself? Is it possible to subscribe to an event during a status change?

article thumbnail

How to check internet connection?

Cocos

I read that if it returns any type other than NONE, then it is the Internet. I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. How does it check it herself? Is it possible to subscribe to an event during a status change?

article thumbnail

How to check internet connection?

Cocos

I read that if it returns any type other than NONE , then it is the Internet. I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. How does it check it herself? Is it possible to subscribe to an event during a status change?