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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). Easy to use.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. This is an approximate value of the size of a lightmap texel in world coordinates.

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Cocos Creator 3.7.1 Released

Cocos

(engine#14218) [XR] AR engine module update Fix shadowmap lowp with huawei and reflection probe brightness (engine#14058) Fix shader compilation error with the new version of lightmap (engine#14071) Fix unsynchronized model data issue when adding lod levels dynamically (engine#14054) Fix the issue that lod is not working properly when forced to use (..)

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Previously every LightmapGI node used to store its lightmap atlas in a single large image. I modified the implementation to allow saving the lightmap atlas as multiple images if it doesn't fit inside a single image.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Additionally, Godot 4.0 Screen space GI can be used to enhance the realism even more.

AAA 145
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Games exported with a ZIP data package could also trigger a crash on exit.

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Cocos Creator 3.8 Community Beta is now available

Cocos

AGP upgraded to 8.0.2.

Beta 52