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Cocos Creator 3.8 Community Beta is now available

Cocos

Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. While for others, we will support Play Games on PC starting from version 3.8, AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Additionally, Godot 4.0

AAA 145
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more.

Agent 69
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Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. 01:49) Of course, for PC, that’s what we have selected here. Welcome back to another Unity tutorial.

Code 52
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

To implement these different behaviors we could do some complex operations per pixel and possibly index pixels of the skymap and surrounding objects multiple times , but because graphic programmers are very empathic creatures we don't want the PC to do more work than necessary to achieve a believable effect. Done May 2018. cubemap filtering.

Pixel 52