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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

How to get the book: Too Much Fun is available as ebook, from your local independent bookstore, MIT Press , or your favorite online retailer. It was also, from 1985 to 1993, the platform for which most video games were made. Endorsements Jesper Juul has provided a long-needed addition to the Platform Studies series.

Demo 98
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Game Localization Ultimate Guide 

iXie gaming

Hence, localization is the best strategy to attract more players. If you’re looking to get into the world of game localization, this guide is for you. It will show you how to maximize your player base and profits using simple localization techniques. What is Game Localization? Important Aspects of Game Localization.

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A day in the life of a video game localizer

Game Global

We continue our series of articles about the different roles in the video game localization industry. Federica Lusardi , Senior Translator/Editor – Italian at Square Enix in London, walks us through her experience in one of the localization industry’s most critical subjects, translation. Here is where CAT tools come to our aid.

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Top 7 Best film production management software 2022

Filmustage

That's why our piece today is extremely applied: we've put together a selection of software for film production, so let's explore them together. We don't aim to compare them by functionality, because each platform prioritizes certain features or may complement each other. However, this process doesn't have to be unpleasant.

Film 52
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Hugo

Grumpy Gamer

I may move it to a static site hosting platform. The images were hosted on a CDN and I moved them locally. I’ve become concerned with the complexity of software. I don’t really know why. The old dynamic site was working fine. It’s still hosted it on my server but there is no php, etc.

Render 130
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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Such software frameworks provide us with the basic tools and systems for rendering, physics, audio, networking, scripting, animation, user interface, etc, to simplify and streamline the game development roadmap and ensure that the game runs smoothly and efficiently on different devices and platforms.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

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