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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

In addition to the series of articles about hypercasual games and the social media trends that inspire them, AppMagic talked to AZUR Games and FreePlay, both developer and publisher in the mobile- and hypercasual games market. Also, if a game mechanic has high retention, but other metrics are not as promising (e.g.,

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. But, he says, their limited budget pushed them to get creative and lean heavily on community engagement and social media. “We The game is going in Early Access later this year for Windows, Mac and Linux platforms.

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Wahid Lodin: “Good PR and Marketing can land you a deal with a publisher or investor”

PreMortem.Games

Publishers and investors are constantly browsing for new products and things to invest in on social media. Diversify your presence, so engage with as many social media platforms as possible”, says Lodin. “I Another good way to reach consumers is Tik Tok, which is a fantastic platform to get eyeballs.” So start there.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

In that time he has released the 3D platform game Crumble. “It Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaign is very much alive and flying.

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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. While game designers often prioritize mechanics, Kickstarter success relies on early visual appeal. Share updates, screenshots, and behind-the-scenes content on social media to engage with potential fans.

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Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

Mod and wield with pride When talking about Sulfur, Albiin describes it as “a dream mix of our favorite game elements: action-filled FPS mechanics combined with the unpredictable, high-stakes loop of a roguelike.”

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