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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

Mod and wield with pride When talking about Sulfur, Albiin describes it as “a dream mix of our favorite game elements: action-filled FPS mechanics combined with the unpredictable, high-stakes loop of a roguelike.”

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

Promotional collaboration events popularity across US, China and Japan (source: GameRefinery SaaS platform). Promotional collaboration events in the top 10% (Revenue) of China midcore games (source: GameRefinery SaaS platform). Does it match your target demographic? Will your current players find it interesting?

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. They’re a great way of boosting engagement by providing players with new and exciting ways of enjoying an existing game.

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Drive-Up Your Revenues with Seasonal Events

Game Refinery

The examples we’ve included here are only a small handful of the thousands of seasonal event implementation examples on the GameRefinery SaaS platform, so if you’re interested in seeing more examples, check out the platform. The more changes you make to the game, the more monetization mechanics you’ve got to play with.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

In addition to the series of articles about hypercasual games and the social media trends that inspire them, AppMagic talked to AZUR Games and FreePlay, both developer and publisher in the mobile- and hypercasual games market. Also, if a game mechanic has high retention, but other metrics are not as promising (e.g.,