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Space is not a wall: toward a less architectural level design

Radiator Blog

If you want a space to feel more mechanical, more prefabricated, then a visible grid helps bring out that modular vibe. Maybe less organization facilitates more improvisation, like this gameplay is operating at a different scale. These non-architectural level design tools are often more effective than architecture at shaping player behavior.

NPC
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Tony Hawk's Pro Skater 3 + 4 | Critical Consensus

GamesIndustry.biz

Nintendo Lifes Ollie Reynolds agreed, appreciating how Iron Galaxy "leans into the whole MTV/Jackass influence" to include "some truly ridiculous missions that make use of the additional NPC characters". "It Some of the levels are simply too big and not designed with two-minute sessions in mind," he wrote.

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Revolutionizing games with small language model AI companions

AWS Games

Mobile companions provide AI coaching that helps newcomers navigate complex mechanics in established games with steep learning curves, creating a more welcoming environment by bridging the experience gap. This approach enables powerful AI-driven features without compromising core game performance.

AI
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Introducing Julien Solomita as friendly rodent NPC Gustav Gondasa

Astral Clock Tower Studios

Gustav is a prominent NPC with an important questline that will gradually unravel as you explore the six clan lands and complete your Raksaka Proving. He also introduces a new food mechanic , allowing you to craft delectable recipes and enjoy consumable snacks on the go. But thats not all!

NPC
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VR & AI – The Future of Gaming?

Played with Fire

AI-driven game mechanics and VRs deep immersion are pushing the boundaries of whats possible in gaming. How does AI improve NPC behavior in games? AI enables NPCs to learn and adapt to player actions, making them more unpredictable and realistic compared to pre-scripted characters. The answer is a resounding yes.

AI
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Year 11 of the Cogmind

Grid Sage Games

As repeated in my Year 10 review , I’ve wanted to continue the recent several years’ trend of a higher ratio of game vs. non-game work, implying a lower relative amount of community-facing work, e.g. writing articles, streaming, hanging out discussing mechanics, etc. An NPC parade, by Darby.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. That can be very tedious and repetitive work.”

AI