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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

Puzzle 257
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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

A friend told me to give it a go again last year, so I started working on a prototype.” In the past, I had been part of a 3-person studio that began developing a horror game back in 2015. I started working on a prototype project during my free time, which eventually evolved into Ontotis.” years of development.

Horror 197
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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

Pacific Drive by Ironwood Studios This intangible ‘X-factor’ is often tied to the game’s originality. Developers need to demonstrate a clear understanding of their game’s full scope, progression, and mechanics, even if those details aren’t immediately visible in an early prototype.

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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

Both studios say they regularly analyze game dynamics, including downloads and revenue. AZUR have provided extended commentary on the matter: “We rely on internal analytics, test hypotheses across thousands of prototypes, and monitor various ongoing projects. Do you do any testing of the new mechanics before creating a game prototype?

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It is great to see that it’s working out so far.”

Indy 104
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Pokémon Snap, systemic comedy and siding with the player: How Bugsnax came to life

GamesIndustry.biz

A launch title for the PlayStation 5 in 2020, Young Horses' Bugsnax very quickly become an indie darling thanks to its silly critters and fun mechanics to catch them, its compelling story, and its great cast. Read more

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Game Development Tips: Free Game Assets for Prototyping

Perforce

Studios are using premade, free game assets to help them iterate more quickly before committing to any particular feature or game mechanic. Here, we will discuss how you can use free game assets — such as Unity free assets — for your video game prototype, and how a digital asset management tool can help.