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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

Puzzle 245
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Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Puzzle 91
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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. We ended up kind of struggling to really create a sense of progression and compelling puzzles.” Absolutely! Lucie then added them.”

Puzzle 104
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

A bold move for Supercell, going against giants that continue to rule the casual puzzle space. The match 3 success trifecta generally consists of: a fun core match mechanic a good metagame with a clean sense of progression a new feature or innovation that brings something different to the space. Can Supercell succeed in this space?

Puzzle 52
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together. This has led to some wildly unusual combinations.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us. They will have to talk to a diverse set of characters and find clues in dialogues and intricate puzzles, and unravel a conspiracy that could bring the world to its end.

Art 138
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Puzzle game developed by cocos ?InOutPath?

Cocos

We are an adventure puzzle game with 7 big chapters and 300+ small chapters. and more than 20 different puzzle mechanisms. That’s because there will be a read-on-write problem with gl. It contains 7 different styles of scenes, including ocean, water, bamboo forest, etc., Also a full screen copyPass to get it done.

Puzzle 52