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Cocos Shader Tutorial 1.0 - about UV

Cocos

UV is also inconsistent with the world coordinate system used elsewhere in Cocos (the Y axis points upward, as shown in the figure below), and this issue should also be paid attention to when calculating the UV position through world coordinates. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping.

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Cocos Creator 3.8.5 forum version

Cocos

Incorrect mesh instanced attribute handling for INT type attributes. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Additional bug fixes: UiOpacity issues on Web and Native platforms.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Project Setup Open Godot and click on the New Project button. Downloading & Running I am using Godot 4.x stable_mono_win64.exe”)

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How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 1

AWS Games

This blog post describes the journey of how TPCi uses Amazon ECS , AWS App Mesh , AWS Step Functions and AWS Lambda to achieve seamless zero-downtime deployments. Instead of experiencing 8-hour downtime every two weeks, fans now simply click on a reconnect message to access the most updated content.

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Soft Body in Godot 3.1

Mircosoft Game Dev

To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it). Now, just click Play and enjoy your soft ball :).

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Additionally, Godot 4.0

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D2 log 069 – Editor streamlining

Catnip Games

The navigation mesh was a separate layer of points and links with its own custom editing mode. Now the only custom code is the test mode (move origin/destination points around, editor draws the resulting path). Now they are all in a single Pixelmator document, ready to be exported with 1 click.