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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The underlying mesh and overlaying texture are both adjusted instantly. The first two studios that have used the platform in their production are almost ready to announce their games. “For example, our character blending technology is an amazing feature. It happens instantly.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Commercial asset store.

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How to Create a Game-Ready AAA asset

Logic Simplified

Seasoned gaming studios like ours love Maya for its features and flexibility. This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. The more you have, the better it is!

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

Inside of that folder Right Click -> Create -> Shader -> Standard Surface Shader: Give the shader script name SeeThrough and open it in Visual Studio. Again we have the properties which is a texture and a color declared on lines 4 and 5. Inside your Unity project, create a new folder and name it shader scripts.

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