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Yellow raises $5m in seed funding round

GamesIndustry.biz

With the investment from Andreessen Horowitz, it aims to expand its 3D character creation technology. Established in 2023, Yellow's first tool, YellowSculpt, uses AI to provide artists and designers with pre-rigged 3D character meshes within three minutes. AI start-up Yellow has secured $5 million in a seed funding round. Read more

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

For example, our character blending technology is an amazing feature. The underlying mesh and overlaying texture are both adjusted instantly. But we have many customers using several elements of this technology before Popul8 launched, including Ceek , Soleil Game Studios , Sony , tagSpace , Atom Stars , AI Land , Unstitched and more.”

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Coupled with the NVIDIA Reflex low latency technology available through UE5, you have all the tools to boost the performance of your games while providing a highly responsive experience for players. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

This culture also extends to the underlying technology where cloud infrastructure is crucial for any online game. But here, the technology itself becomes an extension of the culture, playing a pivotal role in the connective experiences thatgamecompany strives to create. Image: Sky’s concert stadium of fully connected players.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. It is these vertices which can be moved.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is handled nowadays by a type of technology called “streaming”. Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost.

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