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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds

Cocos

Poki est disponible sur ton mobile, tablette et ordinateur. But only 55% of players start the game on mobile. We already followed this post : Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds Cocos Creator “Thanks for your reply, @mvrlin. Pas de téléchargement ni d'inscription. Joue maintenant !

Build 52
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Unity WebGL tips / advice in 2023

Radiator Blog

HDRP is definitely out of the question btw) Unity WebGL support isn't bad, and WebGL performance is even OK, as long as you treat it like a ~2015 mobile device in terms of capability and performance. Mobile keyboard input : as far as I know there's still bugs with user typing in text fields / buggy events and detection.

Texture 100
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D2 log 074 – New level format

Catnip Games

Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable.

Terrain 52
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Top Tools and Software for Creating Visual FX in Games

iXie gaming

With the right tools, you can turn simple sprites into stunning displays of art and movement. It offers a special environment for making detailed sprite sheets and animations, perfect for creating old-school, nostalgic effects. TexturePacker Optimizing sprite sheets is important for better performance, especially on mobile devices.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

These games used 2D sprites, with each frame presenting a specific pose. 2D Animation- It is the process of creating movement in a two-dimensional space, often by using 2D sprites. Involves creation of 3D models by applying textures and developing detailed materials and rigs. Advancements in 2.5D

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Vulkan progress report #2

Mircosoft Game Dev

to use specular and shininess both as parameter and as textures supplied to Sprite, AnimatedSprite, Polygon2D and other nodes. One interesting effect of the new material system is that there is now no restriction on the amount of textures your shaders can use. Because of this, it will be possible in Godot 4.0 2D materials.

Shaders 52