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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In our last issue, we showed off the realistic fur our Lead Character Modeler, Pete, had started creating using hair cards and a custom fur shader. link] As Pete continued playing with the Blender plugin, the custom shader, and the hair cards, he got closer and closer to the realistic look of the fur that we're going for.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing. A recent 3D animation student reel from CGS.

Film 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Soon, Fede will be experimenting with our custom fur shader and working with hair cards to create realistic fur for these toothy baddies. link] Rigging / Animation.

Dev 52