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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Genshin Impact: miHoYo uses a combination of handcrafted assets and procedural generation to sustain its ever-expanding open-world environment. Slow rendering and iteration cycles, delaying content updates. Supports scalable level design for large open-world environments. Common issues include: (i).

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Its versatility extends beyond game design to architecture, live rendering, production, animation, and automobile design. It started as an ambitious open-world project but was streamlined into a mobile game with a few missions. “ A skills gap in her team prompted Bukola to initiate an Unreal Engine training.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Rendering and Lighting Depends on basic shading and lighting techniques to add detail to flat visuals. Processes like modeling, texturing, lighting, rigging, dynamics, and rendering involve tools such as 3DS Max, Maya, and Adobe After Effects. The environment is added with depth and volume for realism.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future. Occlusion: Generates occlusion information between the probes, to avoid light leaks in walls.