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The Last of Us Building Shaders Stuck: Best Solutions

Game Errors

If you are having building shaders issues on The Last of Us, you are not alone. After the initial release of this game on PC, many users have had this problem. Building shaders problem is one of them. What is the building shaders problem on The Last of Us Part 1? Shaders in games are essential. Restart your PC.

Shaders 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk.

AAA 145
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Why I still use Unity

Radiator Blog

For me, it's not really about Unity vs Unreal.

Engine 100
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Recently, NetEase introduced Mesh Shader support to Justice. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. With so much potential of Mesh Shader, we conceive that it would be the main stream of future games.

Mesh 52
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own. Through many shader iterations, we can finally say that the water has reached a level where it actually feels convincing in VR.” Plus it’s fairly difficult to find era-appropriate assets for the Titanic.” So, be patient!”

Horror 118
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Annoying feature/bug?

Cocos

Sorry to litter up the forums with a question like this but I couldn’t find anything about it anywhere online… So… I have made some shaders that use time to essentially animate themselves. Unless I click and hold the right mouse button the shader doesn’t move or update in the scene. (I

Bug 40
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the texture API to include more modern texture compression formats. Write a more flexible, GLES 3 GLSL compatible shader language. For Godot 3.0 (our

Render 52