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From ASCII to Pixel Art and Back

Game Developer

pixel art game on my old text-mode engine. I'm developing a 2.5D A character-based ASCII engine can handle this task, it just needs a couple of upgrades.

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Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art

Game Developer

This article explores how emotional design features - colours and shapes - influence player perception of pixel art characters. The article includes practical tips on applying these findings to character design in pixel art.

Pixel 256
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Final Fantasy Pixel Remaster games top 3 million copies in two years

Game Developer

The recent pixel remasters of classic Final Fantasy games are selling well for Square Enix since their staggered release back in 2021.

Pixel 246
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Creating dozens of unique pixel worlds for UFO 50

Game Developer

UFO 50's creators reveal the creative inspirations behind the ambitious faux-retro compilation.

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Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pump subgenre

Game Developer

Pixel Pulps are text adventure games in which we combine a type of narrative from the first half of the 20th century with home computer graphics and adventure game interface from the '80s.

Pixel 246
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Rolling Pixels: Looping Fiasco

Game Developer

Adding a game turn loop and refactorings

Pixel 237
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Indie Interview With MI Pixel

Game Wisdom

Indie Interview With MI Pixel Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Michael “MI Pixel” to talk about making his first game, Defend from Candyland before talking about some of the lessons learned about marketing and indie dev.

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