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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. This base character comes fully rigged and can be completely edited by the developer. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We

AI 197
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Automate facial rigging with cloud-based machine learning in Ziva Face Trainer

Unity Blog

Discover Ziva Face Trainer's automatic facial rigging capabilities using cloud-based machine learning.

Rigging 63
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.

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Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

Unity Blog

Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures trained using this RT3D tool express rich deformations and biomechanics whilst conforming to multiple memory budgets.

Rigging 90
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Using Cascadeur for Creating 3D Character Animations

Logic Simplified

Different rig control modes Cascadeur offers multiple rig control modes, providing the flexibility to animate characters with precision. Point Controller Mode: Allows precise control over specific points on the rig. Box Controller Mode: Provides broader control over larger sections of the rig.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

Games 78
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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. Take a look at that game and you'll see what I mean.